

Using Strand to grapple onto a speeding sparrow to travel around is an absolute blast. I only find myself replaying certain missions if they are on the weekly rotation, whilst skipping other weeks entirely. There are some great levels here that show Bungie can still do some really good campaigns, but it falls just short. It focuses a little too much on being an extended tutorial for Strand. Unfortunately, it’s largely a mixed bag not quite reaching those heights, but still being far from the worst campaign we’ve seen in Destiny. How about the campaign and level design? After the Legendary campaign of the last expansion, I had plenty of faith here as it’s also a returning feature. The only real addition is the Tormentor mini-boss, which provides an interesting threat, but with only one kind of Tormentor ends up overstaying their welcome. At least the Scorn, Taken, and Lucent hive have unique mechanics, even if they aren’t totally new. Instead, Bungie is simply reusing one we’ve been fighting for years with very few changes. It’s pretty disappointing we are coming up to the end of the light and dark saga without a brand new enemy type. The only difference is this time they drop a small canister that gives them shields, and that’s about it.


Does this game really need more Calus content? Does the Witness just roam around with empty ships? Unlike the Lucent Hive of last year’s expansion, the Shadow Legion faction feels almost identical to the Cabal we’ve already been facing for years. The Cabal takes centre stage in this installment, with Calus returning as the central antagonist. Hopes for an entirely new enemy are completely gone now. So with the darkness finally here (again), do we get a good glimpse at their forces? What new threat awaits us? Well… there’s nothing here. It’s an overall disappointing story that raises way too many questions for a penultimate episode, and an ending that just feels pointless.īungie’s art team is still carrying the franchise. Even Thor Love and Thunder was funnier than this expansion.
DESTINY 2 DLC AFTER LIGHTFALL SERIES
Nimbus, one of the cloud striders who acts like a sort of guardian for the city, is one of the most annoying characters in the series so far. Characters like Osiris are completely butchered, and the tonal shift from a darker tone to a more Marvel-esque “comedy” can be at times really painful and pretty jarring. The returning Cabal Leader: Calus.ĭestiny has lost all the momentum that was built up over the course of Witch Queen. The problem is that Witness also wants it and sends his latest disciple to go retrieve it for him. It’s a utopian Cyberpunk city that was hidden away during the collapse and home of The Veil a mysterious relic that could turn the tide of the war. We very quickly move away from the conflict on Earth to travel to the city of Neomuna on Neptune.
DESTINY 2 DLC AFTER LIGHTFALL FULL
Leaving the vanguard forces without the protection of the Warminds, a full-scale invasion is imminent.Īs the darkness forces arrive at their full capacity, it’s hard to feel completely underwhelmed by what was happening here. The Witness and his forces have arrived on Earth in a desperate attempt to save the Traveller Ana Bray sacrifices, Rasputin and the Warminds, before Eramis can trigger Abhorent Protocol.

The Destiny 2: Lightfall story picks up where Season of the Seraph left us. Just got to wait for him to do something.
